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Loverslab fallout 4 family planning mesh
Loverslab fallout 4 family planning mesh






loverslab fallout 4 family planning mesh

Raising or dropping a companion's affinity to a certain amount will trigger a unique dialogue with the player character.These comments can be hateful, disdainful, neutral, admirable, generous, and for romantic companions, affectionate.

loverslab fallout 4 family planning mesh

They will also differ in attitude when dismissing them or asking them to join.

loverslab fallout 4 family planning mesh

  • Companions will give different thoughts and relationship statuses depending on their relationship with the player character.
  • Hancock and MacCready will do the same if the listed crimes are done in Goodneighbor. For example, Piper and Nick will turn hostile if a DC guard/civilian is assaulted/killed, or if you trespass or steal.
  • Depending on where a crime is committed, the companion may even become hostile towards the player character.
  • Dogmeat, Ada, and automatrons are neutral about murder. This applies to every companion except Strong, as he likes murder. Should the player character ignore this warning and repeat a murder, companions will permanently leave. They will refuse to speak to the player character at first, but after a few days, the companion will be able to travel again. They may also leave the player character instead of speaking to them.
  • If the player character murders an innocent, their affinity with their current companion will drop by 10% and will trigger dialogue with the player character expressing anger and warning them to never do it again.
  • If the Sole Survivor fires a weapon in a settlement, any companions present in that settlement will often become annoyed and make backbiting comments on how that is best saved for another time.
  • Piper, Cait, Preston, Macready, Old Longfellow and Porter Gage though being human are naturally immune to radiation but they will still take radiation damage from a gamma gun and radium rifle when used by enemies.
  • Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character.
  • They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action)
  • Some companions lose their essential status when dismissed.
  • If they're not healed within a set period of time, or when the player travels beyond a certain distance, they will leave and return to their last used home base.
  • If one is playing in Survival mode, the companion must be healed when incapacitated, even after combat.
  • If incapacitated, they will automatically heal after combat ends.
  • Unlike Fallout 3, companions are marked as "essential" when acting as active companions, meaning they cannot be killed.
  • The game has a number of temporary companions that will only be available during certain quests.

    #LOVERSLAB FALLOUT 4 FAMILY PLANNING MESH UPGRADE#

    Steal Owned Items (may upgrade to Hack or Lockpick)








    Loverslab fallout 4 family planning mesh